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Allies and Contacts, What can they do for you?

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Allies and Contacts, What can they do for you?




A kindred with allies and contacts in the right area can manipulate the way mortal society functions around them. With the right level of influence over these allies and contacts, the kindred can achieve some truly powerful feats.
Below are some examples of ways in which you can use your allies/contacts in their fields at various levels of influence. A one dot ally, for example, will not be able to perform as detailed or dangerous a task as a five dot ally, but can still be just as useful with a little creativity.

The general rule is: Allies perform tasks for you, Contacts give you information.

Reminder: While a kindred can do some truly powerful things through the use of their allies and contacts, it is wise to remember that they are not mindless automatons and will require some form of compensation for their efforts. This may come in the form of a contact refusing to give information without payment or an ally asking for a favor from the kindred before they will agree to perform the task requested of them.

Bureaucracy
You can manage various government agencies and bureaus. By dealing with public servants and through social programs, you can spin red tape, bypass rules and regulations, or twist bureaucratic regimentation to your advantage. Bureaucracy is useful in operating or shutting down businesses, faking or acquiring permits and identification papers, or manipulating public utilities and facilities. Government clerks at the city and county level, utility workers, road crews, surveyors, and other civil servants are potential contacts and allies.

Contacts:
• Find out what projects the city is currently considering sanctioning
• Get contact information for members of the zoning commission

Allies
Level 1:
• Alter/trace utility bills;
• Expedite minor processes that take time;
• Take advantage of minor bureaucratic loopholes.
Level 2:
• Alter birth certificates/driver’s licenses;
• Temporarily close a small road or park;
• Have inspectors sent to locations;
• Cause delays in applications,
Level 3:
• Create false ID’s (not licensed officials), death certificates, marriage licenses, passports;
• Close a public school for a day;
• Shut down a small business on a violation for a week;
• Connect/disconnect utilities on a block.
Level 4:
• Create false land deeds and titles;
• Initiate phone taps;
• Initiate an IRS/DOI/BIA investigation;
• Get untraceable utility service;
• Bog down a lawsuit or investigation in red tape;
• Initiate a department-wide investigation.
Level 5:
• Start, stop, or alter a city-wide program or policy;
• Shut down a big business on a violation for a week;
• Rezone areas;
• Destroy records of a person at the city level;
• Stop a federal investigation locally.

Church (Religion Specific)
Although the modern church has arguably less control over temporal society than it did in the Middle-Ages, church policies still exert considerable influence over the direction of politics and communities. Knowing the appropriate people gives a character insight into many mainstream religions, such as Christianity, Judaism, Islam, Hinduism, Shinto, or Buddhism. When you exercise Church Influence, you can change religious policy, affect the assignment of clergy, and access a variety of lore and resources. Church Influence includes ministers, priests, bishops, church-sponsored witch-hunters, holy orders, deacons, and various attendees and assistants.

Contacts:
• Get detailed information on a church-sponsored hunter group.
• Get contact information for the leaders of a local church/diocese.

Allies:
Level 1:
• Identify secular members of a given faith in local area;
• Use a church as a meeting place;
• Find an AA meeting;
• Get a priest’s phone number;
• Pass as a member of the clergy;
• Peruse general church records (baptism, marriage, burial, etc.).
Level 2:
• Identify higher church members;
• Track congregation members;
• Suspend lay members;
• Get coffee/bibles for 100 people on short notice;
• Meet with a member of the clergy wherever you want.
Level 3:
• Open or close a single place of worship (religion specific - church/temple/mosque);
• Access private archives of the church;
• Meet with the Bishop (or equivalent);
• Get a house ritually sanctified;
• Manipulate a church-owned charity;
• Access private information and archives of the church.
Level 4:
• Discredit or suspend higher-level members;
• Find an average church-associated hunter or exorcist;
• Start a heresy/witchcraft investigation;
• Manipulate regional branches of the church;
Level 5:
• Organize major protests/boycotts;
• Manipulate regional branches;
• Access ancient church lore;
• Identify/meet someone capable of miracles;


Finance
Manipulating markets, stock reports and investments is a hobby of many, especially those who use their knowledge to keep their wealth hidden. Although your actual available money is a function of your Resources, you can use Finance Influence to start or smother businesses, crush or support banking institutions, and alter credit records. Clearly, such power over money is not to be trifled with. Fortunes are made and destroyed with this sort of power. Examples of associates in this field include bank managers, structured finance analysts, VP accounting managers, trust-funds officers, bank tellers/clerks, investment analysts, market risk managers, or loan and mortgage officers.

Contacts:
• Learn about major transactions and financial events;
• Learn about general economic trends;
• Identify a person’s collateral properties;

Allies:
Level 1:
• Open a private account in someone else's name
• Run a credit check on someone
• Help fund a startup company
Level 2:
• Trace an unsecured small account;
• Raise capital to purchase a small business (single, small store);
• Open a dozen accounts all over town;
• Run a credit check on someone.
Level 3:
• Purchase controlling share in a small business (a few small branches or a single large store or service, once per 6 months); Grants a TEMPORARY free dot of Assets in a new field, ally action must be used every month to maintain this dot, or purchase the asset with resources and use ally action as justification.
• Get an insider stock tip;
• Create a high security bank account.
Level 4:
• Manipulate local banking (delay deposits, alter credit ratings);
• Interfere with specific stock transactions;
• Cause an IRS/SEC audit or investigation;
• Ruin a small business (once every 3 months);
• Purchase controlling shares in a medium-sized business (once every 6 months). Grants a TEMPORARY 2nd dot of an Assets merit.
Level 5:
• Manipulate an aspect of city-wide banking (shut off ATMs, arrange a bank “holiday”);
• Stop an IRS/SEC audit or investigation;
• Ruin a medium-sized business (once every 4 months);
• Purchase controlling shares in a major company (once every 6 months) Grants TEMPORARY 3rd dot of an Assets merit.

Health
Some creatures rely on connections in the medical community to acquire blood or other biological tissues. Necromancers and practitioners of arcane arts may also require body parts or medical data to further their studies. These sorts of research and development fall under the purview of Health Influence. Coroners, doctors, lab workers, therapists, pharmacists and specialists are just a few of the folks found in this field.  Please note – cold blood in the Vampire: The Requiem requires several pints to equal one vitae.

Contacts:
• Get personal details of surgeons, Drs and nurses
• Get detailed reports of CDC activity in a given location
• Be alerted when anything strange comes through the ER (ie: Exsanguinated corpses, anything inhuman, etc.)

Allies:
Level 1:
• Access a person’s health records;
• Get a copy of a coroner’s report;
• Fake vaccination records and the like;
• Use public functions of health centers at your leisure;
• Get a single vitae of mortal blood;
• Get medical supplies (latex gloves, biohazard stickers, syringes);
• Be first in line at the ER;
• Get a wheelchair van delivered.
Level 2:
• Access some medical research records;
• Have minor lab work done;  
• Instigate minor quarantines;
• Get an ambulance to make a run with no record;
• Get a doctor to make a house call;
• Acquire the blood of a specific donor.
Level 3:
• Alter the results of tests or inspections;
• Make minor alterations medical records;
• Get a gunshot wound treated quietly;
• Schedule patients for surgeries without their permission.
Level 4:
• Instigate a minor quarantine;
• Acquire a cadaver;
• Have people institutionalized or released;
• Start a CDC/AMA investigation;
• Completely rewrite/create/destroy medical records;
• Have minor medical research performed on a subject;
• Shutdown a small businesses for “health code violations” (one week).
Level 5:
• Institute large-scale quarantines;
• Have a special research project performed;
• Shutdown a medium business for “health code violations” (one week);
• Stop a CDC/AMA investigation;
• Close a doctor’s office or two.

High Society
The glitterati at the top of society move in circles of wealth and elegance. Many people find such positions alluring, and they indulge in the passions of the famous and wealthy. Access to famous actors, celebrities and the idle rich grants a certain sway over fashion trends. Combined with Fame, a modicum of High Society Influence turns a character into a debonair darling of the most exclusive social circles. Among these circles, one finds dilettantes, artists of any stripe, old money families, models, rock stars, sports figures and jet-setters.

Contacts:
• Get the lowdown on obscure sub-cultural trends;
• Hear about exclusive invite only parties;
• Learn about who’s who and who is doing what with who;
• Learn about concerts, shows or plays well before they are made public

Allies:
Level 1:
• Obtain hard-to-get tickets for shows;
• Be the first to get that CD/DVD/Blu-Ray;
• Get tickets to concerts, shows or plays well before they are offered to the public.
Level 2:
• Track celebrities and luminaries;
• Be a local voice in the entertainment field;
• Get invited to exclusive invite only parties (+1 to the feeding test for vitae at game start);
• Sit in the front row;
• Get the sneak preview;
Level 3:
• Crush promising careers;
• Get backstage passes to anything;
• Have rich people ask you for trend advice (Allies x1 for one month);
• Be well-known in a subculture or social scene;
• Hobnob well above your station.
Level 4:
• Achieve temporary minor celebrity status (Fame x1);
• Skip lines and get VIP treatment everywhere;
• Get hit on by beautiful people;
• Set minor trends.
Level 5:
• Appear on a talk show;
• Ruin a new club/gallery/festival/other society gathering;
• Have an annual must-attend party with everybody there;
• Meet visiting celebrities in their hotel rooms.

Industry
The grinding wheels of labor fuel the economies and markets of the world. Machines, factories and blue-collar workers line up in endless drudgery, churning out the staples of everyday living. Industry Influence sways the formation of unions, the movements of work projects, locations for factories, and the product of manufacturing concerns. Union workers, foremen, engineers, construction workers, manual laborers, and all manner of blue-collar workers exist among these ranks.

Contacts:
• Learn about industrial projects and movements;
• Get detailed contact information for the big wigs in an industry
• Get notification of new construction projects before they begin

Allies:
Level 1:
• Union membership;
• Borrow portable tools;
• Learn a trade;
• Get a night job;
• Get your car fixed cheap.
Level 2:
• Have minor projects performed by small crews;
• Arrange small ‘accidents’ on the job site;
• Get an expert welder to do a job for you;
• Be known as a good member to a single union;
• Get a copy of union membership rolls
Level 3:
• Get a union thug to break something;
• Organize minor strikes;
• Appropriate a blast furnace for a short time;
• Get some weapons/vehicle/armor/torture devices made;
• Appropriate machinery for a short time.
Level 4:
• Get a pair of union thugs to burn something down;
• Close or revitalize a small plant;
• Take over a small plant for two weeks;
• Get anyone booted out of any union;
• Initiate an OSHA/EPA inspection.
Level 5:
• Get half a dozen masked union thugs to kidnap/terrorize someone;
• Manipulate a large local industry;
• Organize a major area strike;
• Manufacture a dozen items,
• Stop OSHA/EPA inquiries.

Legal
Since many of the operations that supernatural characters tend to undertake are at least marginally illegal, a good amount of sway over judges and lawyers is indispensable. Those who dabble in legal influence often pull strings in the courts to make sure their questionable practices go unpunished. Of course, a little legal influence is also excellent for harassing an enemy’s assets. Such influence ranges from law schools and firms, to lawyers, judges, district attorneys, clerks, and public defenders.

Contacts:
• Learn about someone’s holdings/legal status.
• Get contact information for judges, lawyers, DAs etc.

Allies:
Level 1:
• Get free representation for small cases;
• Have a lawyer who answers his phone in the middle of the night;
• Sue people for messing with you;  
Level 2:
• Avoid bail for some charges;
• Have minor charges dropped;
• Get a quiet settlement when being sued;  
• Get a lawyer to build a complete file on someone;  
• Create a screen to slow investigations;
Level 3:
• Get good representation;
• Manipulate legal procedures (wills, contracts, etc.);
• Start a state investigation;
• Have a lawyer with assistants drown someone in legal briefs.
Level 4:
• Issue subpoenas;
• Tie up court cases;
• Have most charges dropped;
• Cancel or arrange parole;
• Start a federal investigation of some sort;
• Stop a state investigation.
Level 5:
• Close down a federal investigation;
• Have deportation proceedings held against someone;
• Get warrants revoked;
• Hide ownership of anything;

Media
Directing media attention away from one’s activities is a key component of survival for some supernatural creatures. Putting specific emphasis on certain events can put an enemy in an uncomfortable spotlight or discredit a rival. With Media, you can crush or alter news stories, control the operations of news stations and reporters and sway public opinion, with DJs, editors of all varieties, reporters, cameramen, photographers, news managers and broadcasters at your disposal. At the Storyteller’s discretion, Media Influence may also allow access to the more technical areas of television, radio or possible major News resources.

Contacts:
• Learn about breaking stories early;
• Know a few reporters to tip;
• Find out who reporters are using as sources for their articles.

Allies:
Level 1:
• Submit small articles;
• Be on college radio;
• Get a letter to the editor published in an underground free press.
Level 2:
• Suppress small articles or reports;
• Get investigative reporting information;
• Get a photographer to show up;
• Have a reporter in your pocket;
• Get research done on a subject;
• Trace personal ads.
Level 3:
• Initiate news investigations and reports;
• Access media production resources;
• Get an editor to alter facts or cause typos;
• Get a TV news crew to show up with satellite feed;
• Make an independent film;
Level 4:
• Initiate a fake city wide front page article;
• influence story selection;
• Get a TV series to do a local episode;
• Get radio personalities fired;
• Kill an underground magazine;
• Use local news broadcasts to spread misleading information.
Level 5:
• Broadcast fake stories (local only);
• Initiate a statewide news investigations and reports;
• Get newspaper people fired;
• Affect the storyline of a TV show;
• Change a radio station’s format;
• Gain control of an unaffiliated local TV station;
• Stop any one story;
• Kill any local articles or reports completely.

Occult
The hidden world of the supernatural teems with secrets, conspiracies, and unusual factions. Obviously, most supernatural creatures are aware that strange things exist out there by dint of their very existence, but acquiring hard knowledge of such things is difficult. By using Occult Influence, you can dig up information to improve your knowledge, get inside the occult community, and find rare components for magical rituals. Cult leaders, alternative religious groups, charlatans, occultists and new-agers can be found here.

Contacts:
• Acquire information about the practices and beliefs of an occult group (including paranormal investigators);
• Get general information about an occult topic
• Acquire operational information on a non-secret occult investigative group (ghost-hunters, etc.).
• Gain information on a minor magical item for sale/trade/barter.

Allies:
Level 1:
• Acquire high-quality, but common ritual components
Level 2:
• Obtain a private meeting with a leader of a non-secret occult group (including paranormal investigators);
• Keep tabs on a non-secret occult group (including paranormal investigators);
• Acquire high-quality, uncommon ritual components;
• Attract a few followers to join a coven.
Level 3:
• Obtain a private meeting with a member of a secret occult group;
• Manipulate a non-secret occult group to do your bidding;
• Verify whether a particular occult figure possesses actual power;
• Acquire high-quality rare or vital ritual components;
Level 4:
• Obtain a private meeting with a leader of a secret occult group;
• Arrange a meeting with an occult figure of note (and barter for their services);
• Acquire information from an expert on a particularly arcane occult topic;
• Gain temporary access to a minor magical item.
Level 5:
• Manipulate a secret occult group to do your bidding (curses, etc. once every 4 months);
• Arrange a meeting with an occult figure of significant note (and barter for their services);
• Gain insight on how and where to obtain a relic;
• Gain temporary access to a moderately-powerful magical item;

Police
“To protect and serve” is the motto of the police, but these days, many people have cause to wonder who is being protected and served. That said, Police Influence can be very handy in protecting one’s holdings or raiding the assets of another. Police of all ranks, detectives, clerical staff, dispatchers, prison guards, special divisions (such as SWAT or homicide) and local highway patrol officers make up these ranks.

Contacts:
• Gather police information and rumors;
• Get information about a neighborhood from a beat cop.
• Get “inside information.”
• Learn about Internal Affairs investigations;

Allies:
Level 1:
• Have traffic tickets expunged;
• Delay police response time to minor incidents (domestic dispute, petty theft, etc.);
• Find incarcerated people;
Level 2:
• Acquire registration information on a license plate;
• Have minor charges dropped;
• Raise or lower the frequency of policy patrols;
• Get an off-duty cop to provide security for a single night;
• Get a desk sergeant to provide scheduling and patrol information;
• Have dispatch ignore calls for minor incidents (domestic dispute, petty theft, etc.);
• Get rap sheets;
• Learn about current investigations;
• Get copies of cold case files;
Level 3:
• Delay police response time to major incidents (bank robbery, multiple gunshots, etc.);
• Get copies of a current investigation report;
• Have police hassle, harass, book, or detain someone;
• Initiate a local criminal investigation;
• Have a detective tail someone;
• Have a major helicopter search performed;
Level 4:
• Access confiscated weapons or contraband;
• Have dispatch ignore calls for major incidents (bank robbery, multiple gunshots, etc.);
• Start an FBI/ATF/DEA investigation;
• Start an Internal Affairs investigation;
• Have serious charges dropped;
• Frame someone for a felony;
• Learn the identity of undercover cops;
• Call in a SWAT team;
• Make a police station your temporary haven;
Level 5:
• Institute major multi-branch investigations;
• Arrange setups/stings;
• Have officers fired;
• Stop a local FBI/ATF/DEA investigation;
• Frame someone for a series of felonies.

Political
Altering party platforms, controlling local elections, changing appointed officers, and calling in favors all fall under the purview of Political Influence. Well-timed blackmail, bribery, spin-doctoring and sundry other tricks are the stock in trade on both sides of this fence. Some of the likely associates include pollsters, lobbyists, activists, party members, spin-doctors and politicians from rural zoning committees to the assistant under-mayors of major cities.

Contacts:
• Learn the identity of major donors to campaigns;
• Learn about upcoming bills, proposals, and projects;
• Identify non-public agendas of an elected or appointed official.

Allies:
Level 1:
• Get a lobbyist to push an agenda with a small time politician;
• Identify real platforms of politicians;
• Get political demographic information;
• Get campaign swag (signage, buttons, stickers, etc.).
Level 2:
• Arrange a private meeting with a small time politician;
• Sway political projects;
• Manipulate local committees;
Level 3:
• Alter political projects;
• Get a quick passport or permit;
Level 4:
• Enact minor legislation;
• Dash careers of minor politicians;
• Be a major player in a suburb or district;
• Arrange dinner with a city councilmember or judge;
• Start a federal bar inquiry.
Level 5:
• Get your candidate in minor office;
• Enact more encompassing legislation county-wide;
• Control a block of votes on City Council;
• Be a major obstacle to any candidate in the city;
• Meet with the city Mayor.

Street
Ignored and often spat upon by their “betters,” those in the dark alleys and slums have created their own culture to deal with life and any outsiders who might intrude. When calling on Street Influence, you use your connections on the underside of the city to find the homeless, gang members of all sorts, street bookies, petty criminals, prostitutes, residents of the slums or barrios, and fringe elements of so-called “deviant” cultures.

Contacts:
• Have an ear open for the word on the street;
• Learn where to buy melee weapons, pistols, SMGs, shotguns or rifles;
• Identify regular police informants;

Allies
Level 1:
• Identify most gangs and their turfs and habits;
• Know your way around homeless shelters;
• Read graffiti and understand it.
Level 2:
• Live mostly without fear on the underside of society;
• Access small time contraband/drugs;
• Identify any illicit substance;
• Know the survival obstacles of any given neighborhood.
Level 3:
• Arrange some services from street people or gangs;
• Get a building staked out by homeless watchers;
• Put a rumor out on the street;
Level 4:
• Mobilize groups of homeless;
• Have a word in some gang operations;
• Mark a specific person who enters a downtime area for harassment;
• Get a gang to protect someone;
• Plant drugs on someone with a pickpocket.
Level 5:
• Initiate drive-by shootings;
• Start a small two-gang shootout;
• Start a small riot;
• Use the homeless as couriers/information networks/infiltrators;
• Find out who sells SMGs.

Transportation
Most supernatural creatures make their homes in defensible parts of cities. Traveling across the wilderness is difficult without this influence, with the problems of marauding werewolves and other supernatural threats. Getting access to special supplies and services can also take a measure of Transportation. All these things can be controlled with a bit of sway over truckers, harbors, railroads, airports, taxis, border guards, pilots and untold hundreds, as well as more mundane aspects like shipping and travel arrangements.

Contacts:
• Find out what goes where and why;
• Get specific information from transportation companies;

Allies:
Level 1:  
• Know a cabbie, subway conductor, airport employee, or chauffeur so you can travel locally quickly and freely;
• Recognize shipments that are unusual or unscheduled;
• Get tickets for sold-out rides.
• Get shipping invoices and schedules
Level 2:
• Track a target who is using public transportation;
• Arrange passage within the city safe from mundane threats;
• Have a limo or Cab available for the night.
Level 3:
• Seriously hamper a single individual’s ability to travel for a few days;
• Travel inconspicuously;
• Smuggle one package every two weeks;
• Have an armored, light-proof limousine or suburban available.
Level 4:
• Shut down one form of mass transit for a few hours;
• Have a driver with a high speed vehicle available;
• Arrange trucker/pilot/shipping strikes;
• Smuggle one shipping crate every two weeks;
Level 5:
• Smuggle with impunity;
• Keep a helicopter on station;
• Make someone fitting a description unable to catch a cab for one day.

Underworld
The world of crime offers lucrative possibilities to strong-willed or subtle leaders. Anyone talented or simply vicious enough to do so can traffic in guns, money, drugs and vice. Underworld Influence lets you reap the benefits of all manner of illegal dealings, and its ranks are filled with drug-dealers, bookies, hit-men, fences and organized criminal gangs.

Contacts:
• Find a hooker that’s not a cop;
• Find out how to obtain a rifle, shotgun, or submachine gun;
• Find out where a fence/chop shop/whorehouse/illegal casino is located;
• Find out who the best (and worst) bookies, fences, and hit-men

Allies:
Level 1:
• Locate minor contraband;
• Find an illegal card game;
• Get someone’s car stolen and chopped;
• Know what to do with a stolen credit card;
• Fence loot.
Level 2:
• Obtain pistols on short notice (Resources still required);
• Obtain serious drugs;
• Obtain a stolen car;
• Send someone a free prostitute;
Level 3:
• Get two local thugs to rough someone up for you;
• Arrange a minor “hit;”
• Meet someone in “the Family.”
Level 4:
• Make white-collar crime connections;
• Get four local thugs to shoot a place up for you;
• Control a single crime ring for 2 weeks;
• Get a place immunized from organized crime.
Level 5:
• Get eight local thugs to make someone disappear;
• Arrange gangland assassinations of non-made guys;
• Get a professional firebug to burn something down;
• Get someone’s car wired to explode;
• Supply local drug needs.

University
Institutions of learning and research are the purview of the University Influence. Access to the halls of learning can grant any number of resources, from ancient languages to research assistance to many impressionable young minds. School boards, students from kindergarten through college, graduate students, professors, teachers, deans, Greek orders and a variety of staff fill the ivy-covered buildings.

Contacts:
• Get detailed information about the faculty of a university
• Find out who the foremost authority on a subject is
• Get information about school board decisions.

Allies:
Level 1:
• Access to low level university resources;
• Get students’ social security numbers;
• Identify experts in various fields.
• Obtain copies of school records;
Level 2:
• Have minor access to facilities;
• Fake high school records;
• Obtain college records;
• Know a contact or two with useful knowledge or skills;
• Fake a registered class schedule;
• Access the dorm room of any student (+1 to the feeding test for vitae at game start).
Level 3:
• Call in faculty favors;
• Cancel a class;
• Fix grades;
• Discredit a student;
• Get a term paper written;
• Get an expert to spend time researching for you;
• 24-hour library access.
Level 4:
• Organize student protests and rallies;
• Discredit faculty members;
• Influence the tenure committee for any professor up for tenure;
• Have a team of grad students attempt your strange project;
• Use campus a couple cops as private security.
Level 5:
• Falsify a degree;
• Have the run of facilities and campus assets, including dangerous materials;
• Get a fraternity banned from a campus;
• Change campus policy;
• Access rare books;
• Empty the campus for eight hours.
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