August 2017

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Current date/time is Thu Aug 17, 2017 6:27 pm


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  • 20150813
    Superhuman Stamina
    Legends abound of vampires who are able to withstand even the most brutal punishment to their unliving forms. While all Kindred possess a certain degree of the toughness of which these tales speak, those with the Discipline of Resilience are commensurately more stalwart. Vampires with several dots of Resilience are capable of walking through a hail of bullets, shrugging off even the most punishing blows, and even resisting the deadly claws and fangs of supernatural foes.

    Cost: 1 Vitae per scene for "downgrading" benefit; additional Health levels are permanent once purchased. (see below)

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  • 20150813
    Superhuman Strength
    Nearly every vampire legend across the globe expresses the preternatural strength possessed by the undead. In truth, not all Kindred possess such inhuman might, but the Discipline of Vigor makes those who do far more powerful than any mortal could ever hope to be. Vigor allows Kindred to strike opponents with the force of a falling boulder or speeding car; to lift enormous weights as though they were paper; to shatter concrete like glass; to leap distances so great that those elders with obscenely high levels of Vigor may, in fact, be responsible for legends of vampiric flight.


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  • 20150813
    Ventrue and Gangrel In-Clan Discipline
    Although most look human, all the Kindred conceal within them a feral predator, a Beast that divides all others into only two categories: threat or prey. Some Kindred feel their affinity with the animals of the world, and their connection with their own animalistic nature to a greater degree than others. These Kindred often develop the Discipline of Animalism, which allows them to bond with the beasts — and the Beasts — around them. They can not only commune with lower creatures, but project their will upon them, forcing them to obey. As the Kindred gain power, some develop the ability to join...

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  • 20150813
    Mekhet Unique Discipline
    This potent Discipline grants a character superlative sensory capabilities. At the lowest levels, it sharpens a Kindred’s mundane senses. As one progresses in mastery, entirely new avenues of insight open up before the user. Ultimately, this is the Discipline of gleaning information, whether that data comes from sights and smells, from auras and patterns of energy or directly from the mind of another creature. In addition, Auspex can be used to pierce the veil of powers that cloud, dissemble and deceive. Indeed, precious little can be kept secret from a true master of Auspex.

    Once in...

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  • 20150813
    Superhuman Speed
    Tales and legends of vampires ascribe to them inhuman speed, the ability to move faster than the eye can see, and even to appear in two places at once. While some of those accounts are exaggerated, Kindred with the Discipline of Celerity can indeed move far faster than any mortal. They appear to blur into nothingness, all others moving as if in slow motion in comparison.

    Note that Celerity is obviously superhuman in use. Few Princes smile upon uses of Celerity that leave too many curious mortal witnesses unaccounted for.

    Cost: 1 Vitae per turn
    Dice Pool: Celerity is unlike...

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  • 20150813
    Ventrue Unique Discipline
    Some Kindred are capable of overwhelming the minds of others with their own force of will, influencing actions and even thoughts. Use of Dominate requires a character to capture a victim’s gaze. The Discipline can therefore be used on only one subject at a time, and is useless if eye contact is not possible.

    Dominate does not grant the ability to make oneself understood or to communicate mentally. Commands must be issued verbally, though certain simple commands (such as “Go over there!” indicated with a pointed finger and a forceful expression) may be conveyed by signs at the Storyteller’s...

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  • 20150813
    Daeva Unique Discipline
    One of the most legendary powers of the undead is the ability to attract, sway and control the emotions of others, especially those of mortals. Majesty is perhaps the most versatile of Disciplines, for its potential uses and applications are both varied and multitudinous. The more savvy the practitioner, the more use he can get out of each of the Discipline’s levels. Unlike some other Disciplines, Majesty can be used on entire crowds of targets simultaneously, making it even more potent — in the right hands. The only requirement for use of most Majesty powers is that any potential targets see the...

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  • 20150813
    Nosferatu Unique Discipline
    There’s no question that one of the foremost powers of legendary vampires is the ability to strike fear in the hearts of mortal men. Also born of mortal existence, other now-supernatural beings are susceptible. Fear is a fact of existence that transcends any origins.

    Vampires who delve into the dark side of their being — often exploring the Beast or what it means to be monstrous — invest in the Discipline of Nightmare. They learn to bear that which is terrifying or unholy about their spirits, manifesting their inhumanity in their appearance or letting unfortunate onlookers peer deep...

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  • 20150813
    Mekhet and Nosferatu Discipline
    Night-dwellers, predators by nature and keepers of the Masquerade, vampires are inherently (and necessarily) creatures of secrecy and stealth. From hiding minute objects to the ability to appear as someone else to the power to fade from sight entirely, the Discipline of Obfuscate grants the Kindred uncanny powers of concealment, stealth and deception.

    Obfuscate clouds the mind in practice. For example, a character hiding an object by using this Discipline doesn’t actually make the object disappear, nor does someone using the Discipline to hide himself truly vanish. Rather, the mind sees...

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  • 20150813
    Gangrel Unique Discipline
    Easily one of the most overtly spectacular of the gifts of the Damned, the Discipline of Protean is the study of physical metamorphosis and transformation. The nature of this power is hotly debated among the Kindred, for its abilities are so varied while simultaneously stemming from no obvious aspect of the Curse. Whatever its cause or origin, Protean allows its masters to assume virtually any form or shape.

    Since the core of a vampire’s self doesn’t alter with his shape, a transformed Kindred can generally take any action or use any Discipline that his new form can reasonably allow....

    by Admin - Comments: 0 - Views: 596

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